Offered:
Pre-requisite: MAT216
Shape drawing algorithms: Line, Circle, Ellipse, 8-way symmetry; Clipping algorithms: Cohen-Sutherland, Cyrus-Beck; Transformation (2D/3D): Translation, Scaling, Rotation, Reflection, Shear, transformation matrices, types; Projection: 3D in 2D space; Color models: RGB, CMYK, HSV; Illumination and Shading. The course includes a compulsory 3-hour laboratory work each fortnight (once in two weeks).
The objectives of this course are to
1. make students familiar with the basic steps of the graphics pipeline.
2. make students understand the theories and underlying mathematics of graphics applications.
3. understand the algorithms commonly used in 3D computer graphics
4. make the students understand advanced computer graphics techniques and applications
5. demonstrate how to solve problem by designing project
1. Computer Graphics: Principles and Practice,John F. Hughes, James D. Foley, Andries van Dam, Steven K. Feiner,1982,2nd,Pearson,ISBN-13: 978-0201848403 ISBN-10: 9780201848403
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